How to workshop mods

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You might want to just ask the author to make that available in a setting file verse being hard coded.īTW thanks for reminding me of this mod, I'm actually about to do the above for myself later when I try it out cause x500 seems insane. Use the Browse tab in the workshop to search for mods. In the list of links on the right-hand side of the window, select Community Hub. In the list of games on the left-hand side of the window, highlight XCOM 2. To subscribe to a mod: Open the Steam application. Subscribing to a mod installs it automatically. Disable\unsubscribe from original, enable yours from the list and try it out.ītw in the source change m_costMultiplier in the InGameTerrainTool class from 500 to whatever you want (maybe 1 or 2) or I guess you could just change the updatecash() function modifying whatever cost is submitted to like 0 or you could change where m_totalcost is calculated personally I'd just tweak the modifier. The easiest way to install mods is to subscribe to them via the Steam Workshop. However in the case of your new version this copy you want to place in drive:\Users\username\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\NameOfTheMod\newdllfilename.dll. ok so the ones dl'd from the steam workshop are buried in Steam\steamapps\workshop\content\255710\directory named after workshopID so in your case ( ) 411095553 you should see teraformtool.dll.ĭecompile, export to a project and either make your change, and probably give it at least a slightly different name and recompile.